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At the start of 2018 I mentioned that I would be incorporating dioramas into my work and I have finally begun working on that side of things. Unfortunately for me, self-funding my projects can only go so far and the limit of that funding cannot currently cover expenses for my stop-motion project, so I have moved onwards to dioramas and scale models until I am able to complete my goals for animating the story.

Firstly, a number of ideas I've had outside of this main body of work can start to exist in this medium and will act as much-needed practice while I learn how to work with these unique materials and techniques. Secondly if I were to ever detach this branch of the work from the main narrative, which is very likely should it succeed, it would be able to support itself as an independent body of work (very important!).

I recently made a maquette for a scale model of a Toy Shop -

The Toy Shop started as a recurring dream I had a couple of years ago, beginning in the throes of a migraine. It started as a repeating visual of a ruined landscape, a foggy night and a glowing green neon sign in the distance that read 'Toys'. It may have been months later that I visited this place again, this time without a migraine. The second visit took me through the rubble in the direction of the glowing green sign and when I got closer I could see that despite the wreckage of everything around it, this building was largely untouched by whatever had happened to this place. The shop itself was either closed, or the door was a fake as I couldn't gain entrance. There was a window on the side of the building that was slightly lit up with a fading yellow light, showing an old and unkempt display of toys. Beyond the display, I saw empty shelves stretch far away into darkness. Above the Toy Shop was what appeared to be apartments with no entrance or exit, save for a rusty fire escape that I couldn't reach. There were lights on in some of the windows but no sign of life or shadows moving in those rooms.

That has been the full extent of the reoccurring dream so far, which is why it was relegated to an idea for a side-project should I ever figure out how I want to make it real.

If I go with some pre-made materials I will make the final piece in a 1:12th scale but I am going to practice making some scratch-built features and see if I can render the details well enough for a more reasonable 1:24th scale.

I am currently working on my second maquette for a large-scale installation piece based on the city in my main body of work. There are a lot of pieces to build but I hope to have some pictures soon!


This is a painting I currently have 'in progress', a brutal lesson in remembering to use that handy Liquin I purchased to avoid waiting for layers to dry...

Following along the same narrative as other work I've posted, this piece depicts another scene in the city. While navigating the seemingly endless corridors of the blank city before it begins its life cycle, I encounter what I've come to call the 'Caretakers' for ease of referring to something that doesn't have a name.

[ I'm not sure when this symbol started to occur in my dreams, but it is very rare. Just a couple of years ago, a dream that took me near them caused my first real sleep paralysis. ]

I can only assume that whatever is manifesting this symbol in my sleep state is not acting out of benevolence due to the absolute horror of its appearance, but I'm open to finding out.

I have mixed feelings about the painting so far - My life drawing is not as good as it could be and despite trying to pull from references, I am still interpreting the values from thin air. On the other hand, it's a fair start and I am looking forward to thickening the darkness, bringing in the light source and bringing dimension to the characters. I am also going to look into other methods of underpainting as I have been using the same style since forever ago and it's not the catch-all method I used to think it was.


Wow, four months later...!

Since January I have been working on multiple projects bit by bit, in-between long work hours and other commitments. Since my last progress update the large painting is now almost done - I reworked about 80% of the entire painting and it currently sits drying, awaiting some dry-brushing and then a lick of varnish.

I wanted to share some of the background story for the painting and I hope it doesn't get too convoluted (some things I haven't shared yet would provide more clarity on the matter). Here is something I wrote around the time I first saw this place in a nightmare:

"A monumental arcade reached to the very limits of what I could see. Flesh fell from the arches, crashing like great slivers of iceberg and bloating the living mass beneath. Writhing limbs and newborn faces swam the rivers of viscera that flowed into the street where I stood.

One of the arches did not discharge the residents so freely, it revealed a crude path ripped through the bloody sea. Along the path I glimpsed my aggressors for the first time. Architects? Caretakers? Casual observers? Whatever they were, they had only previously been noticed in reflections and from the very edge of my vision. Even from this distance, they appeared larger than humanly possible with slender pointed heads twitching toward each other. I hurried on, stumbling clumsily away from the arcade into one of the hundreds of alleyways in the city, sure that I had just witnessed a great mockery of creation - The citizens returning home."

I only have two written records of seeing this arcade, the other encounter found it to be dark and empty, stretching impossibly far into the shadows. The painting doesn't quite reflect the written description but I may revisit the words at another point and see if there is another perspective I can investigate.

018.12.2017 - Goals for 2018

I don't normally set myself a list of goals for a new year, certainly not a public list anyway, but I am feeling inspired in my art once again and I am looking forward to seeing what the new year brings. I haven't shown work publicly since 2015 and my last solo show was almost four years ago so to say that I'm out of the 'loop' would be an understatement at the very least. On top of that, my decision to begin focusing on more personal works has already proven to be a difficult endeavor so there's that hurdle to overcome, while I get back into the swing of exhibiting my work. Dealing with the reality that I'm not making pretty work anymore means I'll have to look further afield than Ottawa to find my audience which terrifies and excites me in equal measures, I have some places in mind already but there is a LOT of work ahead.

Another goal and a recent revelation has opened up a new possibility for me, one that I have wanted to do for a few years but for various reasons have not - Diorama and Miniature work. This is the most direct link to my photographic work these days, as it will enable me to continue ideas I had for my photography while blending seamlessly with my current themes. I could never rally a Crewdson-esque production as a photographer, but my experience with model-making opens those ideas again to a smaller, manageable scale. It's been a difficult craft to get going on as most of the reference material I've found has been centered around small, detailed works like the amazing art of Marc Giai-Miniet [link] and Ronan-Jim Sevellec [link] which are so far beyond my skill level but incredibly inspiring.

I started to do research into more broader miniature work and I eventually decided that I'd start working in 1:12 scale, a traditional scale for dolls houses. Working in this scale will allow me to find a lot of pre-made items so that I can focus on modifying everything to fit the aesthetic I have in mind. I'm going to start this project in January and if I can complete it by December I'll consider it a success!

I need to find a better way to map out my project, to organize world-building, mythologies, beginnings and ends and the who's and what's. I have many years worth of notes, books and sketches that could be incorporated into this stage of my art but I have been solely focusing on the recurring dreams into this one place that everything else has become increasingly disorganized.

Aside from those big goals, there is the usual set of goals to get better at every aspect of my work, learn new things, find ways to communicate my ideas more clearly and push myself past what is comfortable.

I read a quote recently by Georgia O'Keeffe -

Whether you succeed or not is irrelevant, there is no such thing. Making your unknown known is the important thing.

While the quote is ever appropriate especially for what I'm doing right now, whenever I see O'Keeffe's name I'm reminded of a memory, maybe 24/25 years ago, when I painted my first picture - A crude representation of an O'Keeffe flower. I don't remember exactly which one but I'll never forget the appetite it gave me to make art by any means possible. I'm still trying at this art thing, so that must count for something.



I recently posted on my Instagram about rediscovering this half-finished painting. Luckily this one survived either destruction or re-priming for another piece, both of which are bad habits of mine when I get frustrated with a piece. I started this painting along with two others, all 33x48" oil on panels, with a misguided notion that I would eventually see the majority of the project in paint with only a handful of three-dimensional elements. This painting ties in with my new work as it is all from the same source material, so I want to make the effort to finish it even if it doesn't make the final cut upon the completion of the project.



The head is completed, here's a little view of it so far:

I also made some progress on the body in a short burst of productivity:



I started a new sculpture just a few weeks ago and while I've kept my Instagram sporadically updated, I have neglected to update this blog with the same frequency. The new sculpture is another figurative piece based on an entity found in the oubliette. The origin of the character comes from my journals of nightmares and fever dreams that I have maintained for the majority of my life. I usually write them while still waking from the experience so the notes are often disjointed, sometimes illegible. Sometimes I will sketch the scene if I can't find the words. The notes I used are as follows:

In the labyrinth again - Narrow streets this time, this way and that but not FOLDING in on themselves like before. Some detail.. the walls of the streets are just outlines of buildings as if they are plans for the future. I'm breathless, escaping and everything is so blue! I can feel eyes upon me from above but my neck wont bend. I see deep recesses in the walls that reach on forever but are too small to climb into. I step into a clearing, a courtyard with a small fountain. Cobbled stone. It wasn't there when I entered, now a figure is suspended in mid-air above the fountain (encased in crackling electricity that spits onto the walls of the courtyard). It's flesh reinvents itself over and over and over, smothering itself, freeing itself. [The] head is a revolving wheel of bones, muscles and faces that suddenly snaps in my direction and emits a terrifying, unnatural howl. I fall backwards, crawling towards the nearest street and similar howls echo in reply around me in every direction. Still blue everywhere but now there's orange coming from the wall recesses.

- 23rd March 2013

In this series of images you can see the evolution from the original, failed armature (made last year) alongside the final working armature, to the progress of the sculptures bulk. In addition to documenting the process of each piece, I want to try and document the changes that occur while sculpting. I make the sculptures from memory and the descriptions that I've noted down, so sometimes I can be working on something for a few hours only to scrape it off and find a different way to interpret it. I think these changes, both successful and unsuccessful, are just as important as the final finished piece.

My original interpretation was to have hands pushing out from under the skin, but changed my mind in favour of a straitjacket effect where the arms are bound, broken and useless. The description and visual was less about something trying to escape and more about the cyclical growth and decay of both the body and the mind. I then had a little trouble figuring out how I was going to sculpt arms in the way that I originally saw them, until I took a trip into the world of polish painter Zdzislaw Beksiński. His depiction of emaciated limbs gave me the idea to cure thin lengths of clay, as opposed to using armature wire, to create sturdy but delicate arrangements for the arms without the headache of bending wire into the body.


Revenant; A Custodian of Shifting Dimensions, 26x10x12cm, 2017

Inside of The Oubliette, beyond the desert, lies a colossal grey cube that waits patiently for the touch of any that survive the journey across those dry, featureless sands. Inside the cube, a city begins its transformation; Ancient gears creak into life while monolithic pieces arrange themselves almost imperceptibly in a glacial waltz.

When the prisoner investigates the still-forming cube city, he glimpses figures moving within the deeper shadows where the light has not yet penetrated. The figures drift about in the gloom, seemingly with purpose and yet their tasks remain unknown to him as they effortlessly evade his pursuit.


I've moved onto the next piece already, but the frequency of this type of character in the narrative and variations thereof, means I can (and will) revisit in the future. If anything this one is a constructive study on what I must improve on, but I'm happy with that.



As expected, when this sculpture was removed from its temporary base, the arm and leg did split from the body. Luckily, the repairs were minor and it is now fixed to a permanent base. Since the last update not very much has changed, the sculpture sat on my desk for months while I battled the age-old conflict of 'Do I leave it and risk not finding its potential? Or do I keep working, potentially overworking it into oblivion?'. I found a middle ground eventually, choosing not to texture the skin and making only a couple of small adjustments. While not a perfect anatomical representation I still felt as if it had to be closer to reality, though in hindsight this has been my biggest hurdle and the reason it has sat idle for the better part of a year. I'm trying to learn this whole 3-dimensional thing, while unlearning academic constraints.


Here is a small series of masks that I am working on as part of The Oubliette. There is an aspect of emotion through motion, as the masks depict certain changes in expression or an evolution within the character during a particular scene. These are fun little projects that I am enjoying working on in between the bigger projects.

Mask #1

Mask #2


Not unlike every other blog I've ever had, this one has been cast aside and forgotten of late. Partly due to an eventful year so far, partly due to adopting a sphynx cat that will not abide by my sculpting and partly due to inspiration coming in waves and troughs.

There is, however, some excellent news! In one month I will have my very first private studio. It's a home studio and with a door between myself and my cats, I can finally start working on my projects unhindered. Having to put tools and sculptures away every time I'm finished associates the creative act as something that isn't spontaneous. It also means that I previously couldn't work on anything bigger than what I could fit in a cupboard ie. set design and large sculpts, because it would be destroyed before sunrise. Enough about my personal chaos.

I've been working on facial musculature, finding a grey area between anatomically correct and what I think looks interesting. As a side-project I'd definitely like to work towards some more academic, classical style sculpture but my current work does not warrant the need just yet. The head needs some cleaning up as some of the clay dried enough to prevent fine detail, once that's done I want to add a layer of silicone skin.


In The Oubliette, the lines between life, death, waking and dreaming are unclear and with this in mind, the human body is not subject to all rules of nature and order.

The prologue primarily features this puppet, so I'm switching back and forth between two different forms of the same character to speed things up a bit. So far I have finished/cured the skull but the pelvis needs some tidying and shaping before it's done. Today I will also be starting the process of musculature and skin over the skull. This is going to be tricky but if it works out I will be very happy - The idea is to build a framework for the head that can be transferred between puppets depending on the story progress, but have removable parts such as the skin to signify a state of decay and change. I'm not concerned about being medically accurate, the important part is having fun!

Once this puppet is fully completed, I will focus all of my attention on set building so that I can start filming the prologue as soon as possible.


Puppet fabrication continued...

The main character for the stop-motion piece now has a body! Or rather, something that is 90% complete but looks significantly better than a metal skeleton. There is still some shaping to do while possibly adding more bulk to some areas, but the time-consuming work of fitting the foam to the metal is done so adjustments will be swift.

I didn't have a body shape in mind when I started trimming the foam down so it's very generic, but I have considered a few ways to give the character more personality such as tapered limbs or a top-heavy approach. Despite the foam being fairly dense to begin with, I have a suspicion that when the puppet is clothed I would be dealing with compressed areas where a real body would not. Working outside of silicone molding I have to be prepared for imperfections so even if I have an ugly (naked) puppet, I should be able to hide my shortcomings with clothing.

Hands have been a source of great frustration for me, as well as feet, but I haven't the patience to even approach feet yet. Luckily, my 'hand-made' hands are easier to work with that hands made with the armature components (attached to the puppet in the pictures) but I am keeping my options open. I have never worked with SFX latex before so my first attempt at building skin on the hands failed quickly. I was applying the latex conservatively and with a sponge, as opposed to dipping the wire armature or layering sheets of latex and spot painting in the knuckles and other details.



I have made some progress on building up the body in all its fleshy glory. The head is temporary, it was originally meant for another piece that ended up on the scrap heap. Either I will re-work this one because I like the enlarged scale of it, or I'll build another from scratch before finishing the neck.

The final stage will be tricky as I have to detach the armature from the temporary base that it's bolted to, onto a permanent fixture. What makes this more difficult than it should be is the fact that this began as a semi-articulated 'puppet' and two of the joints aren't reinforced, so moving it could cause both the arm and the leg to tear away.

I'm not sure how much of a chance I am taking, but I wont be curing the clay when the piece is finished. I'll let it air dry to harden up as much as possible and cover it until a plexi-case can be made for it.


Although the primary function of this sculpture and animation blog is to document my own progress, I will occasionally share media that has inspired my creativity. I am always fascinated to learn about the creative processes and influences of other artists, particularly when it explains the provenance of a piece that I like or gives clarity to the process.

First up, Takahide Hori's Junk Head.

This short movie is fairly new to me, but was pivotal in reviving my interests in animation and sculpture. The characters behaviour and some aspects of the style remind me a lot of Nick Park's Wallace & Gromit animations that I grew up watching on television, although the visual element is vastly different. Junk Head took four years to make on a small budget and was mostly a solo project which is inspiring in itself, with my situation being firmly within that realm of limitations such as time commitment, budget and so on.

I highly recommend visiting YAMIKEN to see some incredible set design for Junk Head as well as other projects.

Next, a long-time inspiration that goes beyond the world of stop-motion, The Quay Brother's 1986 adaption of Street of Crocodiles (Bruno Schulz, 1934).

I first saw Street of Crocodiles while studying Photography at University and it had a profound influence on my interest in studio lighting and set design. It taught me about controlling the environment of a photograph and that controlled approach led me back into wanting to animate. As a newcomer to animation it has been daunting to watch contemporary animation that has large teams dedicated to facial movements and so forth, while the Quay Brothers have given permission to build a static puppets head that relies on light and shadow to convey emotions. They have also widened the parameters of puppet-making for me, allowing me to look at unconventional mechanisms as potential body parts and seeing beauty in the grotesque.


This is a mock-up of an idea I had for the first scene of my stop-motion film. The interior is inspired by Kurt Schwitters' Merzbau and sets the scene for the oubliette, the cyclical setting at the beginning and ending of the story. The original idea for the oubliette was an empty reality, a setting that occurs frequently in my dreams but also a chance to tell a story just by the movements and reactions of the puppet, without distraction from where, when and how.

I'm really excited to be restricted to a single, continuous light source. I'm looking forward to seeing how it collides with the puppet and what emotions and tension will come from this pairing.


The face is starting to become recognizable and I'm happy with the direction that things are going. After the ears are re-worked, I have texturing to look forward to and I may add a little bit of flesh to the top of the head to increase the angle of the forehead.

I've been working on the body quite a bit but not shown here in great detail unfortunately. The open pelvis was covered and the base shape for an abdomen is in its place. I've also mapped out the muscles of the upper arm and thigh, two prominent areas for sculpting where I will make some decisions about the function of the piece as a puppet, or a study. My next update will have some body progress images and shed some light on the background of this little fellow.


Once the eyeballs were in place, I made some light adjustments to the nose before curing the entire head as one piece. For this head I wanted some emphasis on the mouth area, so I started there to set the tone for the rest of the fleshy areas that would follow. In retrospect I might have made the nose smaller in the grey clay so that I'd have more options with the second layer.


The stage where I start to decide what parts will be skin, muscle and bone. A stage that is in a constant state of change as some ideas work and others get rejected. This is the second figurative head that I've sculpted and I've learned a thing or two from working on the face..

  • Use less foil and wire to build the head for easier reduction.
  • Cure the eyes separately and use them to create the sockets, rather than digging with a tool.
  • Figurative form is not necessarily realist form.